Friday, February 7, 2014

Winter 2014 Week 5

Wow, am I super excited with what I accomplished this week!  I built a terrain piece using Alex's level design, and it is better than I had imagined!  One of the challenges was that  because we wanted a less blocky modular looking platform, we had to build all the pieces together.  Afterwards, I had to detach each section to be small enough to fit a 1024 texture while showing enough detail.  I had learned this process while interning at Cartoon Network and it has helped tremendously!

So what I have done is created everything into one fbx, but sliced them into different pieces.  I bring them into 3DCoat and UV map them all together.  I set a different channel for each piece so when I do paint, I paint from one piece to another through different texture maps, rather than on one.  This means I will have multiple 1024 texture size.  This made workflow a lot easier, and of course the seams aren't horrible.

I have to pat myself on the back for this one :)!

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgK63SpRwCbYeCVpRCvekZcHwInRtFj1nl8CTOY5O6HkGq7qDejZgovjhlkE5O50YWD9ZTxh1CL32BLRrJrfI6p1I90LFzuebqn7HmdpOYWG6SrLPaWLZIZkISN8Q3CTludzLOWigZYEVRf/s1600/terrain3d.jpg