Monday, January 27, 2014

Winter 2014 Week 3

This week, I started working on a lot of models for the game.  Originally, I assumed they would take me a while, but to my surprise, it takes like only half the time than what I assumed it would take for me to complete each model!  While I am working on completing my models this week for Dissonance, I will need to go back and do a concept for the platform pieces we have, because I got word from the level designer that we won't be changing anything on that.

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidX7mjYC1lVolIgL8InwCE2PdzcOEcJzsitZQvypZkXjAo_JQDMuMdKrualTxoQSuweyZbiMxA65wxXmqhwmxsGH0z8nn31jQH6rCZnCTbdy74YRcfKIRZkpoWSQE_6ilHXmE5wHgk3Vl3/s1600/RockModels.jpg

Monday, January 20, 2014

Winter 2014 Week 2

I spent a lot of time working on creating an asset sheet and backlog for this quarter's goals.  Working as both Project Manager and Art Director is kind of overwhelming, because I have to worry about content and documents all at the same time.  This does benefit in my skill of being organized and caught up with the group, but it doesn't allow me to create as much content as I would like because I have to help others organize what they need to do and finish.

This week,  I noticed some of the people were confused with what approach we were going with our beach level.  The level designer didn't specify anything, so I took lead and started placing environment elements around where they need to be.  They might be placed differently later in the level, but for now, we know that they would work with the environment.  I also went in and did a sample lighting for what our environment will be in too, which is a twilight beach scene.

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi61hkZRzQK4TvFgeyoTQGPuXCdrIZIOihv9AoQubdZ0pVmXZD3M7SBMjcT-u4NLVY9-z8Pk6m_0GnGWrGRRVgsaKYtQcVNWaWIy9tOLTI8CVKkPws5huDdO0q9qWMFlt4iLBsbBPKAsCd4/s1600/Lv1_BEACH_Ch1.jpg