Sunday, November 3, 2013

Week 7 Progress

This week has been a lot more of cleaning up work and settling on one thing after offering to my team what I have come up with in my work.  I decided to settle down this week to finish the texture test and also some research on how to get the textures to seem more like paper.

Here I have given my team a bunch of color choices.  In one of our meetings, the team suggested to me that the colors should be more neutral, and that it should be in red.  Originally, it was purple, because I thought that with anxiety, purple established more of an anxious mood.  The team unfortunately didn't agree, and so therefore I went to change my work in order to satisfy the group's vision as a whole.

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5cznB5QqL12Tfh9c8arTwrI-m_312m3iI5w7buBT_kW8Kcsssn6wpBsg1z6A31DtslZ2RaRE9QFSMAjFo5bU_X4XIqDqWbSbN9gKSv4kFqHi7fiJWPIj6syOybHEwWu1NeSDUxC9vNNzz/s1600/Environment_Colors_without_Shadow.jpg

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVFPaIu2BtyToYHHmMsZzqtoTvb6WwBK5VH_u0axGlU7NFlLUxGAWwfjP9Sv6cqz-toSoFV7Ak4LlluDtE9Iw5THhpUb8eHiqy8PRlprKv3GvIPRpJ9GggiTGDrEWbFCCxv195luta7V7e/s1600/Environment_Colors_with_shadow.jpg
I even put these environment into a mockup of what it might look like during gameplay, with most of the background in a black shadow, and this circle that has light showing.  This is because our character has a sidekick which gives the player a small circle of light since the sidekick is a source of light.  It was interesting to see how some of the backgrounds looked very nice because they matched the darkness in the outside of the circle, but some of them looked too bright and happy for our anxiety theme.

The team chose the 2nd one and 3rd one on the left side as their most favorite, so I took those two and tried to match some of their colors to match a little bit, while also establishing a color choice for the background vs middle ground, vs foreground.  Here is the result:

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6MLH69s6IZCAurHfQehLudbpyWa0d5ODJSjR1WZVXhDs64cXxg_AUsqRSL6b367cJ88DI21QM0h-VqIy7ecIuh75TgUx7P9565fY3UxHzHS6pLDeX0Rzg2Z47w-0-gWxwTwd6CYhNnm1_/s1600/Color_Final.jpg

I also went and worked on the texture test more.  I added creases into the bulky top shape of the shroom, and also went int and painted paper rips and creases that are on the more long pieces of the shroom.  Color was changed to go with the environment color change that I had established.  I noticed that even though the top mesh wasn't very high in polygons, the shadows for them mimic more of a niee spherical shape, rather than hard edged paper.  I noticed that when I went in and changed the create vertex shape normals to face normal, then the shadow only reflects the average face normal of the mesh (shown on 2nd photo).  You will notice that the 1st and 2nd mushrooms of picture 2 are more papery because of the solid edge of shadow!  I also made sure to test this not in just Maya, but also Unity, to see if the face normals acted the same, and they do!
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyG9ByZ2EYf2FyIJtphiGg0L7Qwp9K3u2SWAwiKaMuZf6fNQvpSs1hi0rx5A5HptMRB4JthYswknuKXBJC1AJ4-S56SAR3LvKoFs44OEwqv7ZnqfYrxT7wQQmup1EyDuHfbLK8OfbAbS6G/s1600/Texture_Test_02.jpeg

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEircAFfKBzUYPXPfpQdQZQ0TaqnFXpOF8KMoos53zrfPLwvOLTes119e4y9BBpd96LwsTd-6bdxKVr2wBqEZdC0GOad9u23Q9hjNzb04psqaX3Gt6Q6cu45CgAGi-cl1OtCkNzU0FiSsjlX/s1600/Texture_Test_03.jpeg

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMRe1iHW525qbniQ_MPvBPVJcJjI7YSJ0rRPpZVzCxd_4snMAX9eDvL38F1Hk2W6OmdBrTS0WY_WUPMBSE3YAsO2Vf0d7jTOy_v69tnwK93mcRMgahKq0r5O9YIF4Uvvh8mj3m0qE92QIU/s1600/UnityPaperDiffuseResult.jpg