Friday, November 8, 2013

Week 8 Progress!

This week has been a little crazy for me.  I went back with the texture test that I did, and actually put it up in a word file with screen shots to help the group.  I also went and did a UV guideline also to help the group with how to approach the UV mapping.

As for concept art goes, my goal was to finish all the platform concepts so I could focus on the puzzle concepts that Alex is bringing to the table.

I want to help out with blockouts for week 9, because I know having that in the game is very crucial.  Even though I am more for 3D modeling, I am trying to fulfill the spots that we need help on which is concept art.  I am feeling really stressed about the project not because of my role, but because of the role that certain group members are putting in.  I understand that everyone has their own limited manpower, but definitely some people's manpower stands out more than others.  Motivation drives projects, and trying to get some of the group members to be motivated about it is difficult.  I think this issue comes up because they don't fit the style of the game.  Also, I am seeing the benefits and also deficits of agile process.  It is great to assign people hours, but they never follow it!  It is also very much unclear of how much is getting done with these assumed hours that we have assigned.  Overall, we still have due dates, which is good, but falls back to waterfall a bit.  The fact that agile focuses more on being prepared for change is really helping, because we aren't losing that much work at this process of changing our narrative and game play.