When modeling according to concept art, I relied heavily of silhouette of the placement of models so that they would convey the design of the concept artist, but also work well for the view in our 2.5D platforming set up.
I started Spring Internship with Cartoon Network Game Studios! Winter internship ended so quickly, but I was able to grasp onto a lot of the workflow in the industry and have taken tips and tools that I use now for my 3D workflow. I am glad to be back with the team, but I will be super busy with this schedule. A challenge is a challenge, and I accept!
I started Spring Internship with Cartoon Network Game Studios! Winter internship ended so quickly, but I was able to grasp onto a lot of the workflow in the industry and have taken tips and tools that I use now for my 3D workflow. I am glad to be back with the team, but I will be super busy with this schedule. A challenge is a challenge, and I accept!