Monday, February 3, 2014

Winter Week 4

I was able to work on a lot of models this week!  This is by far my favorite part :)  A lot of the texture artists were waiting to get some textures done, so I prioritized their models first and got them UV mapped also.  I have to say, I just love 3D Coat's UV tool!!  It has made UV mapping a lot less of a pain, because with a tight deadline, I don't want to spend an hour or two UV mapping a complicated model..  Anyways, all t he major props have been finished modeling.  All we need to now is to model the platforms and texture those.
When modeling according to concept art, I relied heavily of silhouette of the placement of models so that they would convey the design of the concept artist, but also work well for the view in our 2.5D platforming set up.

I started Spring Internship with Cartoon Network Game Studios!  Winter internship ended so quickly, but I was able to grasp onto a lot of the workflow in the industry and have taken tips and tools that I use now for my 3D workflow.  I am glad to be back with the team, but I will be super busy with this schedule.  A challenge is a challenge, and I accept!

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