For this week, I got most of my models finished, but I will still like to go back and edit/clean up some design choices before UV mapping and then texturing. Before the play test, I was responsible for decorating the scene with assets. Mainly this week has been research for me. I tried to find up some good water shaders for a mesh rather than a planar and they all seemed to be realistic rather than cartoony, so we may have to create our own texture.
Here is an example of the Volcanic Worm Volcano that Brice had in his concept art that I modeled. This model was interesting in that the worms were made out of boned segments.