I was able to go back into Unity and really get hands on into the Unity pipeline again. This became really helpful when Alex didn't have time to go in and implement prefabs and other assets into the scene.
Thursday, March 13, 2014
Winter 2014 Week 10
Wow! I am really happy with the progress of our Beta build! Some of the things that we need to work on is more mechanical and game play with how Lumi is used as a sidekick for Shim, but overall, we are definitely headed to a good start for our game development of Dissonance. One of the things that I worked on this week was terrain. Again, terrain was something that I had a challenge with at the beginning because I hadn't used to pipeline before. My second attempt at creating the Terrain was much simpler and didn't take as much time because I knew what I was doing. Overall here is chapter 2 where my progress of the level of chapter 2 is laid out with assets. I went in and had to tweak a lot of lighting to make some of the assets stand out because of the whole concept of real "darkness" would get rid of the beautiful art that the group created. Here I have used red light as a contrast and also red usually signifies danger. I could tone down the light a little bit, but for now, this is so you can see the models themselves in the game. The camera is not the game camera, but instead just a zoomed in camera in the unity edit mode.
I was able to go back into Unity and really get hands on into the Unity pipeline again. This became really helpful when Alex didn't have time to go in and implement prefabs and other assets into the scene.
I was able to go back into Unity and really get hands on into the Unity pipeline again. This became really helpful when Alex didn't have time to go in and implement prefabs and other assets into the scene.