Sunday, March 9, 2014
Winter 2014 Week 9
With finals coming up, a lot of the production has been trying its best to fill the beta build with it's most content as possible. Here are the props that I textured. Some of the minor props were created by Olsen and then I textured. The theme of the second chapter of the beach level is bones, so we went with fish bones and wood sculptures of sea creatures. One of the things that we are missing from chapter 2 is the terrain, which I will be able to get started this week, but not finish for beta. Because our map is extending and becoming longer, I have to come up with a documentation of building modular terrain pieces for the level design to use for now and future maps. Most likely they will have the same mesh, but replaced with different terrain textures so I won't have to keep rebuilding meshes unless it is necessary. I spent a lot of my time this week going in and cleaning up the Unity Scene. For my next post, I will be posting about my terrain building process for modular building. I think this will be something fun and enlightening for me to do because modular building is not the easiest thing to do when working with terrain and structures.