For the bounce shroom, there were some details on the shroom that I had a little trouble modeling out on maya. It was the bulging blobs that were on the bottom, which required some high poly to make it stand out. So what I did was take it to zbrush and tried to sculpt some of those bulges out and then lower the poly to get a more exact shape. I had to clean up some of the edges and remove unnecessary edges that just weren't changing the overall shape of the mesh.
So this is the mesh taken into zbrush and inflating the bottom parts of the mesh to get some of the bulges to show up