Saturday, April 26, 2014

Spring 2014 Week 4

So one thing I worked on this week is the bounce shroom.  I will continue to finish my models this weekend.  I have been a little behind because of getting prepared for O2L, so a lot of designing for business cards, polishing resume, website, and also getting renders and content shots done for my website.

For the bounce shroom, there were some details on the shroom that I had a little trouble modeling out on maya.  It was the bulging blobs that were on the bottom, which required some high poly to make it stand out. So what I did was take it to zbrush and tried to sculpt some of those bulges out and then lower the poly to get a more exact shape.  I had to clean up some of the edges and remove unnecessary edges that just weren't changing the overall shape of the mesh.


So this is the mesh taken into zbrush and inflating the bottom parts of the mesh to get some of the bulges to show up


Here is the result after the mesh had its polys reduced and also some edges manually removed to optimize the model accordingly.  I will have to use this process also when modeling out the creepers that Brice concepted out.