Sunday, May 4, 2014

Spring 2014 Week 5

Out 2 Launch was such a success and finally over!  This means I can focus on purely on school, internship, and also a side project I am working on with Crystal Fish, which makes me really happy.  So after Out 2 Launch, I was really inspired to put more time and effort into the work I was already creating.  This meant that some models that felt like they weren't capturing the form or shape as best, I went in and also zbrushed them in high poly detail, then lowered the divisions so I could see a better silhouette.


My Out 2 Launch booth!  I have one of the islands from beach currently displayed!  My website www.tianschen.com also has more screenshots and other renders of certain props that are from the game. 





This was the high poly version of a plant that has an eyeball inside of it.  I felt like doing the zbrush version really helped define more of the shape of the model, while also giving me some more practice with zbrush brushes.


This is funguy, a statue of a creature that sits in this opening of the cave.  The thing about him is that I had to spend a lot of time on was defining his hands and head which meant treating him more like he is a character model rather than just a prop.

This is Mr. Saucyballs who is this wasp eye creature that flies around.  The left version was started by Olsen, but then I helped out defining more of his silhouette and shape to fit the concept art better.  We did not have an increase in polygons as much, but it definitely did help bring out more of the creature's shape.