Tuesday, May 13, 2014

Spring 2014 Week 7

So for this week, I worked on texturing the terrain.  This is actually my first time doing a decent job at creating a hand painting tillable texture without using photo textures.  So everything from shadow to highlights are hand painted.  I then took the tillable texture and would use it as a mapped brush to paint onto the mesh that I needed to paint.
Before I start texturing, I of course have to keep a good naming convention so I know with all the same looking texture, which mesh it belongs to.  So everytime, naming plays a huge role.

Here is the tillable texture I painted on Photoshop.  I wanted a rough rock cut effect, but then also include some of the speckles that came from Nicole's Illustration of the cave.


 Here are the outside pieces of the cave painted out.  I gave it a brighter gradient in the front faces of the mesh, while making it darker on the sides to fake some shadow.


Here is the actual walking platform textured out.  I am super happy with how it came out, so I know what I am also capable of doing for the beach terrain now since I want to go back to it and fix it.