Before I start texturing, I of course have to keep a good naming convention so I know with all the same looking texture, which mesh it belongs to. So everytime, naming plays a huge role.
Here is the tillable texture I painted on Photoshop. I wanted a rough rock cut effect, but then also include some of the speckles that came from Nicole's Illustration of the cave.
Here is the actual walking platform textured out. I am super happy with how it came out, so I know what I am also capable of doing for the beach terrain now since I want to go back to it and fix it.