These are the different version of doors for the beginning of the level and also the end of the level. The beginning of the level is a closed zipper meaning the place before him is done. The opening door is for the end of the level when all 3 memory shards are collected.
Here is the cave memory shard!
The door and also puzzle mechanic model are almost done! I need to add chains to the fence, which I found a tutorial on how to do that in a way of efficiently saving polys.
I went back and I created more pieces for the terrain that will fill up the background, and also worked in a procedural texture onto the stone to see if the mesh becomes an obstruction, but it actually blends in well. This was for reference for me to see if the way I was painting the textures would work or not before I start.