Friday, May 9, 2014

Spring 2014 Week 6

So for this week, I tried to go back to our asset list and finish modeling a lot of the assets that we needed to finish.  Low and behold there were assets that needed to be modeled that didn't end up on the asset list.  So I had to go in and make those!  They were definitely fun to model out :)!


These are the different version of doors for the beginning of the level and also the end of the level.  The beginning of the level is a closed zipper meaning the place before him is done.  The opening door is for the end of the level when all 3 memory shards are collected.


Here is the cave memory shard!

The door and also puzzle mechanic model are almost done!  I need to add chains to the fence, which I found a tutorial on how to do that in a way of efficiently saving polys.


I went back and I created more pieces for the terrain that will fill up the background, and also worked in a procedural texture onto the stone to see if the mesh becomes an obstruction, but it actually blends in well.  This was for reference for me to see if the way I was painting the textures would work or not before I start.